This rule sounds a lot like the AGoT 2.0 Banner Of the X where it let you splash in another faction, but only that faction, but built into the rules itself.
With what we've seen, do you think that will hinder deck building too much?
One Outside Clan per Conflict Deck
One Outside Clan per Conflict Deck
Experienced*Fire*Shugenja*Soul of Darklordjim
Bow: Select target unit. Isawa Jim offers them tea and cookies. Send target unit home. If the unit moved, bow it.
Fire wizards. Pew pew.
Bow: Select target unit. Isawa Jim offers them tea and cookies. Send target unit home. If the unit moved, bow it.
Fire wizards. Pew pew.
- Isawa Tasatu
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Re: One Outside Clan per Conflict Deck
It is almost impossible to say before the release, but it obviously will limits deck construction for a reason. And if that creates a more balanced game, then great.
- Shiba Gunichi
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Re: One Outside Clan per Conflict Deck
It makes sense, in an LCG- everybody is going to have access to all cards- it allows design to only worry about how any two factions play together, rather than any and all.
Re: One Outside Clan per Conflict Deck
You still have to worry about how each card interacts with each other still, but you're right, less opportunity for weird 3-way interactions.Shiba Gunichi wrote: ↑Tue Jul 04, 2017 12:17 amIt makes sense, in an LCG- everybody is going to have access to all cards- it allows design to only worry about how any two factions play together, rather than any and all.
Unless they print out a stronghold that says otherwise (a la Alliance banner in AGoT 2.0)
Experienced*Fire*Shugenja*Soul of Darklordjim
Bow: Select target unit. Isawa Jim offers them tea and cookies. Send target unit home. If the unit moved, bow it.
Fire wizards. Pew pew.
Bow: Select target unit. Isawa Jim offers them tea and cookies. Send target unit home. If the unit moved, bow it.
Fire wizards. Pew pew.
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